Emad Soliman

I build web apps for work, and VR mods, shaders and game systems for fun.

Full-stack developer at Web-Cab, working in Vue.js and C#. Before that, six years at Cyncly building Electron and web tools for designers and technicians.

Projects

Things I build outside work, mostly where games, graphics and VR meet.

In progress

VR for a third-person action game

A mod that brings a flat-screen action game into VR while keeping its original third-person camera. Each frame is rendered twice in sync for true stereo, with Quest over WiVRn as the main target.

In progress

A nonogram that runs in a shader

A playable logic puzzle that lives almost entirely on the GPU. The board state is stored in the pixels of a texture the shader writes and reads back each frame, so it needs very little code outside the shader.

Unity, HLSL

Experience

  1. Jun 2025 – now

    Full-stack developer, Web-Cab

    Vue.js front end and C# back end. Built a dashboard that brings data from the production assistant software, time-keeping and inventory together in one view. Also work on a time-keeping app.

  2. Jun 2022 – Jul 2024

    Intermediate developer, Cyncly R&D (CiC)

    Built an Electron middleware app that keeps desktop and web data in sync in real time, plus web components for technicians.

  3. Mar 2020 – Jun 2022

    Intermediate developer, Cyncly R&D (Idealspaces)

    Core feature work on Idealspaces, Cyncly’s interior design app, and led right-to-left layout support for multilingual clients.

  4. May 2018 – Mar 2020

    Developer, Cyncly Pro Services

    Customized Idealspaces for 70+ clients and built a login service that connects client databases to it.

  5. Jan 2018 – May 2018

    Developer intern, Cyncly

    Single sign-on with Amazon Cognito and a user management web app.